Since the death of a particular unit can dramatically affect how a mission plays out, Myth II informs the player by means of a somewhat dispassionate announcer whenever a unit or group of units is killed. Among other tactics, players are expected to mitigate losses by taking advantage of terrain features, mastering the effective manipulation of unit formations, and exploiting weaknesses of specific units. A given level always starts with a set number of units, and while new ones can sometimes be acquired over the course of a mission, the total number available is always finite, meaning that any units lost will have a permanent impact on the remainder of the scenario. Spanning twenty-five individual scenarios (plus one narratively superfluous secret level), Myth II's campaign follows a single extended conflict between the Light and Dark armies, with players commanding the forces of Light. Single-Player Gameplay Heated battles frequently litter the environment with gore and debris. In addition to these narrations, the game also features intermittent use of brief animated cutscenes and cinematic in-game events. ![]() These voice overs serve as both exposition of pre-mission happenings as well as an outline of the goals for the coming scenario. Much like Myth before it, the narrative of Myth II is mainly conveyed through voiced journal entries prior to each mission, which are told from the perspective of a soldier who experiences the events of the story firsthand. With the world suddenly on the brink of annihilation once more, desperate alliances will be formed as the human nations and their allies scramble to defend against Soulblighter's unexpected assault. To this end he resurrects the Myrkridia, an evil race of flesh-eaters so dangerous that they had been magically imprisoned within the Tain more than a thousand years prior. Unbeknownst to the general populace, Soulblighter, who was presumed dead at the end of the Great War, is in fact alive and well, and has spent the last sixty years plotting to finish what his former master Balor had started, namely the utter destruction of the entire civilized world. ![]() King Alric has led the people into a period of unprecedented growth and restoration, and the horrors of the Fallen Lords and their leader Balor have been all but forgotten. Set sixty years after the events of Myth: The Fallen Lords, which came to be known as the Great War, Myth II opens in a time of relative peace. Plot Myth II's cutscenes were made by the Japanese animation company AIC. While Myth: The Fallen Lords saw a number of popular fan-created works, the new tools released with Myth II allowed it to greatly surpass its forebear in terms of the sheer breadth of user-generated content available. Shipping alongside the game itself, Fear and Loathing provided Myth players with a game editor that could modify everything from the properties of units to the three-dimensional terrain meshes they populate. Though no dramatic changes to the gameplay were made, Myth II includes several subtle alterations such as improved unit pathfinding and more predictable ranged unit behavior. Utilizing the same engine as its predecessor, which incorporates two-dimensional sprites on three-dimensional backgrounds, Myth II integrates several cosmetic upgrades such as Direct3D support, more detailed environments, and an increased amount of interactive elements like destructible bridges and walls. ![]() ![]() Released by Bungie Studios roughly one year after Myth: The Fallen Lords, Myth II: Soulblighter follows very closely in the footsteps of the original game, offering strategic gameplay that emphasizes the importance of formations, terrain advantage, and proper unit management rather than resource gathering and base production.
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