Use a text editor to add the following three lines: If you aren't sure which one to go with, keep Git as your option.Ĭlick Create repository. Bitbucket creates your repository and displays its Source page.ĭouble-click the bitbucketstationsupplies repository in Sourcetree and notice that there is nothing to commit from your local repository to the remote repository. Include a README? -If you recently created your account, this defaults to a tutorial README. For the purposes of this tutorial, pick either of the Yes options, that way you'll start out with a file.įrom Version control system, you can choose either Git or Mercurial. If this box is unchecked, anyone can see your repository. Keep the rest of the options as is unless you want to change them:Īccess level -Leave the This is a private repository box checked. A private repository is only visible to you and those with access. For example, if the user the_best has a repository called awesome_repo, the URL for that repository would be. Bitbucket uses this Name in the URL of the repository. With the exception of the Repository type, everything you enter on this page you can later change.Įnter BitbucketStationSupplies for the Name field. Take some time to review the dialog's contents. Bitbucket displays the Create a new repository page. From Bitbucket, click the + icon in the global sidebar and select Repository.Maybe upgrading to Ventura would fix that, but I haven't had the time to test that yet.Do the following to create your repository: Ideally, there would be some way to just have git point to the updated macOS SDK version, but I haven't figured that one out yet. The key here seems to be to copy the older, "missing" macOS SDK version into the Xcode folder structure so that everyone is happy. (Changing this via sudo xcode-select -switch /Library/Developer/CommandLineTools fixes git, but breaks other things in subtle ways (like some CocoaPods commands).) Running xcode-select -p returns /Applications/Xcode.app/Contents/Developer, which is what Xcode 14 configured automatically. I'm not positive that those two things are related, but you can see above that the macOS SDK that xcodebuild is looking for is MacOSX12.3.sdk. In my case, Xcode updated to v14.1 and my Mac is running macOS 12.6. Xcode-select: Failed to locate 'git', requesting installation of command line developer tools. Git: error: sh -c '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX12.3.sdk -find git 2> /dev/null' failed with exit code 16384: (null) (errno=No such file or directory) Git: error: Failed to determine realpath of '/Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX12.3.sdk' (errno=No such file or directory) Xcodebuild: error: SDK "/Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX12.3.sdk" cannot be located. The error I was seeing relating to the git binary was: 16:33:18.828 xcodebuild Writing error result bundle to /var/folders/mc/tm26v4sd0pv1hncprqdff72h0000gn/T/ResultBundle_16-33-0018.xcresult Which copies the older "MacOSX12" SDK into the Xcode 14 folders and seems to make everyone happy. Tl dr the solution is to run sudo cp -R /Library/Developer/CommandLineTools/SDKs/MacOSX12* /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/ I had this same problem, but none of the solutions above worked for me. Keep in mind that the Xcode tools when opening Xcode after further updates will need to be updated, but in my experience this should NOT affect the CLI tools. It seems the issue is not related to the architecture of the mac (M1 or Intel) or the Xcode version! Keep in mind, tools for the platforms you chose will be downloaded in the background, which might take a bit. Close and re-open your Terminal and try your CLI tools again.Choose as few as possible as these take hard disk space! Select the platforms you may or may not develop with (depends if you are actually an iOS/macOS developer or if you just use the CLI tools such as myself).Then you are told that you need to install additional tools, in my case clang. Xcode-select: Failed to locate 'clang', requesting installation of command line developer tools. If you use command line tools like Homebrew, you might have received the following error (the part below is just an excerpt of it): clang: error: sh -c '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX.sdk -find clang 2> /dev/null' failed with exit code 34304: (null) (errno=Invalid argument) This issue happened on my MacBook Air M1 machine after update macOS Monterey 12.6 released recently and installing Xcode CLI tools version 14.0.
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